I allready tried to use OrthoGraphic camera instead of a prespective one, but since my main application is in 3D, the OrthoGraphic camera is does not work. Render: font.draw(batch, "debug line here", 200, 200) Ĭould someone perhaps explain to me how the libgdx default font is drawn, or if there might be a better solition to use here for displaying fixed text? Step 1 Start by creating the text or shapes in 2D. I think the text that is being rendered is either to big or to small to be seen in my perspective here, but I can't seem to find in the official libgdx documentation how the text is being draw and how I can manipulate the size.Ĭreate: guiCam = new PerspectiveCamera(67, (), ()) ītProjectionMatrix(bined) In this tutorial you will learn to create 3D Typography using the Perspective Tool, Blends and some of the new features of Adobe Illustrator CS6. For 3D text layers in the same group to intersect, they must be contiguous in the Layers list (with no other layers. I would like to render fixed text for debugging in my guiCam (second camera that is not affected by any rotations or transformations). 3D text intersects only with other 3D text.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |